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The game also borrows the larger enemy density of Bloodborne, featuring open areas that will have the player taking on hordes of medium-sized aggressors. While Dark Souls III still maintains its more defensive posturing in combat, the game is noticeably faster as a result.Īdditionally, enemies are beautifully animated and feel great to fight, with faster move-sets and fluid animations requiring fast reflexes to telegraph attacks. Post-Bloodborne Worldĭark Souls III has big shoes to fill as From Software’s previous title, Bloodborne, took the reactive combat of previous games and cranked the speed way up-putting all players (even ‘poise’ champions) on the offensive.
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A player also has the option of ranged weapons, such as swords and bows, and magical spell-attacks-but the game tends to feel most at home in melee-combat, where the player is forced to manage a stamina pool that each action draws from. To keep things interesting, these actions are each given some variety: with weapons having light and heavy attacks, shields offering a parry function, and the roll button also offering a quick backstep when no directional input is given. In Dark Souls III, that sequence can be done by attacking with a wide variety of medieval weapons, blocking with a shield, and finally evading with a quick-roll maneuver. The combat, though newly famous, is heavily inspired by 3D iterations of Zelda-which forces the player to transition tactically between offensive, defensive, and evasive actions.
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Despite the growing popularity of the term souls-borne as a video game genre, Dark Souls III is at its heart an action-RPG.
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